Sit, Wait, Watch

Sit, Wait, Watch

Project Details

Industry

Education

Service

UX Research (Ethnographic)

Role

Sole researcher

Year

2026

4

clinics, 5h 45m observed

6

real-time diary participants

1

founding assumption overturned

Project Overview

A mother, an infant, and a question without an answer

Tuesday morning, a walk-in clinic in the GTA. A mother sits with her infant in her lap. She has been here before; she has cleared her entire afternoon. Her child needs to be fed, and she has no way to find out whether a feeding room exists> if she asks, she leaves her seat. And if her name is called while she's gone, she loses her place in a queue she cannot see.

So she sits. She watches the front desk. Her infant grows restless.

Her experience that morning was shaped almost entirely by the absence of information. This study is about her, and the many patients I observed having a version of her experience.

The Setup

CareFlow Digital was preparing a patient-experience platform to sit on top of walk-in clinic operations across the GTA. Before deciding what to build, I went to find out what patients actually experience in the gap between checking in and being called.

Two stages: field observation across 4 clinics — 5 hours 45 minutes, alternating participant and non-participant modes — then a real-time diary study with patients mid-wait, because post-visit recall is distorted by relief. I approached 19 patients across 5 clinic sites; 6 completed.

What I Expected vs. What I Found

  • Expected: Patients are frustrated because the wait is too long. Solve the wait time, solve the problem.

  • Found: Patients can tolerate long waits. What they cannot tolerate is not knowing. An analog queue with no feedback turns a sick person into an attentiveness machine.

Finding 1: The Hyper-Vigilance Tax

At C1, I watched two patients wearing headphones miss their names being called. The doctor called from the hallway once, paused, called again, and moved on. With no queue display, a distracted patient had no recourse — so every distraction (phone, headphones, washroom) carries real risk, and patients stay on alert for hours.

"The lady calls out a name randomly at any given time. I could be next or fifth in line. I wouldn't know. This level of clarity simply gives me unrest." — P4

P4's word "randomly" matters. The queue feels slow, and it also feels arbitrary — and perceived randomness produces a sharper distress than a long-but-known wait.

The exception that proved it

Of six diary participants, only P6 reported feeling calm — and P6 was also the only one who knew their place in line: "My place is clear… so trying to read a magazine until my turn comes." I treated this as a negative case, and it became the strongest confirmation in the dataset: when queue clarity is high, vigilance collapses. The platform's job is to manufacture P6's state of mind for the other five patients.

Finding 2: The Inflexible Loop

Patients arrive with a simple mental model: arrive → wait → see doctor → leave. At C3, the actual journey was a loop — wait, triage screening, wait again, treatment, then an unannounced secondary queue just to book a follow-up. The participant I observed had mentally finished. He had not been told there was more.

Every walkout I observed followed this shape: the patient expected one process and encountered another.

Finding 3: The Hostile Environment

At C2, the clinic accepted 25 walk-in patients into a room with 15 chairs. Sick people stood along the walls. That morning was no anomaly — it was a Tuesday. At C1, every chair faced the front desk, which made monitoring reception mandatory and rest impossible. The burden fell hardest on caregivers:

"Every time I come I need to ask if they have a free room to feed my infant. I usually have to clear my entire afternoon." — P1

The Core Insight

What patients need is permission. They need to stop paying attention, to leave the room, to use the wait as something other than a surveillance task. A product that grants that permission does more for patient experience than any reduction in wait time.

Three Directions I Gave

  1. Lead with mental safety. A tracker says "you are number 7." A mental-safety system says "we'll tell you when to come back; you don't need to watch." The diary data points at the second: P3 put it plainly — "When you are next, it gives hope. Else it's just painful." Notification design matters more here than dashboard design.

  2. Use software to absorb the hardware problem. CareFlow can't add chairs to a clinic. It can move patients out of the room: with asynchronous waiting, the waiting room becomes the last 15 minutes of the wait instead of all of it.

  3. Show the loop before patients enter it. A "here's what to expect today" view, matched to each clinic's real flow, converts walkouts from broken expectations into informed choices.

Where This Research Stops Short

Four clinics and six diary participants point CareFlow toward the right kind of problem; they don't exhaust it. These are directions, and each deserves validation before it ships.

What I'd study next:

  • the walkout decision (an exit-intercept study; I saw patients leave and didn't always know why)

  • the check-in itself (its friction is its own study)

  • the EMR integration question, which patient-side research can't answer

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